
Borat Guereen
Chao3 Chao3 Alliance
19
|
Posted - 2015.03.03 20:59:53 -
[1] - Quote
At last, I am all caught up with this threadnaught and the devblog behind i and I really like what I have read about the upcoming planned changes. Making pieces of sov easier to take is part of my CSM X platform. I like how the control nodes will spread the fight around.
There are a few things that I believe need more work:
The Prime time issue: Make prime time strictly for the reinforcement exit. One great idea previosuly posted is to extend the prime time range for attacks based on current occupancy activity, so an inactive system could be attacked anytime, or a system with its indexes all at 5 could only be attacked during the set prime time. Another one would to also set an invulnerability time of 8 hours where the local structures can't be attacked. I would also favor to set the prime time at the corp owning the structure level, rather than at the alliance level.
The Entosis link mechanic: Great mechanic overall, but I would suggest that entosis link should work anywhere within the grid on a structure without needing to lock it, to get rid of the current relation with the ship's locking range. The T2 difference would only be about the cycle time, and not the range anymore. Only cruiser size of larger ships could fit en entosis link. To affect station services or command nodes, a cruiser size hull or above would be required. To affect iHub, you would nee a battleship hull, the link from smaller ships would not work. To affect a station, you would need a capital hull, the link from smaller ships would not work. Entosis link would be invulnerable to any e-war, and the ship applying it would lose its mobility and not be bumpable out of range either. It would have to be destroyed to terminate the link. Last but not least, the link could not be applied too close to the target structure, especialy on stations or services where the ship would have to stay at least 150km away for the link to work. I do not think station games would be good, and the defenders (and attackers in freeport state) would have to commit to the fight out of docking range.
Sov Benefits
I concur with those that suggest that more activities are included in the indexes increase, including PvP, PI, industry... and I do agree that some kind of extra benefit from these indexes in term of income should be incorporated, much like the ESS brings some extra income for its presence.
cast your votes for CSM X!
votez pour le CSM X!
Candidat francophone et Troll d'Altrue 27:45
|